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Eternal arena forum unicorn
Eternal arena forum unicorn















There is no power fantasy like Doom Eternal. It's so much more entertaining and frenetic and varied than every other FPS I've ever played, that I have a hard time accepting every youtube commentator's insistence that "It was easy but it's just sucks It's dumb the 1ups are arcadey".īecause every one of us had to wrestle with those feelings the first 5 hours, "what's going on here why can't I take cover why are these mobs so tanky and aggressive why is it so hard?" until all that nonsense melts away and your brain puts it all together and you get to feel like an overpowered maestro. IDK dude, I really feel like most criticism I see were from people who didn't want to learn the playstyle. Most of this thread is a hugbox for people that cannot countenance even the slightest criticism toward this game. Pretending it is on some kind of spectrum with, or in tune with, classic Doom's combat is just that, pretending. What is this? "Let the game annoy and piss you off long enough and it'll grow on you"? Nobody has to do that.ĭoom Eternal did not evolve anything so much as it threw out what existed before entirely and created something new, with both its own merits and problems. Nobody is obligated to give something they have an immediate negative gut reaction to any "chance" at all. The runes and upgrades allow you to play the game exactly how you damn well please. The meathook delivers swift, brutal justice that gives a new level of utility to what has been the most utilized weapon in Doom for decades. When I zoom in on my heavy cannon rifle and fire a shot at a Hell Knight, tearing the flesh off his shoulder, I can hear God echoing through the Heavens as that gun makes its sound. Dashing and meathooking your way through the frenzy of demons, especially the quick moving ones that have been possessed by the Spirits, is a heavy metal delight. I'll be damned if it isn't the most satisfying thing ever to overcome a particularly challenging arena of demons that takes me multiple attempts to figure out. They should've kept it with the Siege mode altfire, and maybe changed the other mode that I don't even remember at this point.īUT. My biggest personal gripe is removing the Gauss cannon - seriously, that thing was perfect. The DLCs' ideas feel forced and less polished than the main campaign.

eternal arena forum unicorn

We never got to find out what took place after 2016's events, or how Eternal's demonic takeover actually began. The story is garbage (2016 was much better at being immersive and not thrusting more cutscenes into the campaign than a dog dry humps his stuffed duck). The Gladiator and Icon of Sin made me their bitch on Nightmare.

#Eternal arena forum unicorn full

Many classic designs returned in full glory: Plasma gun, Mancubus, Archvile, Tyrant/Cyberdemon, Soul sphere, you get the idea.

eternal arena forum unicorn

We got a larger scope of environments, all being more colorful and a delight to gaze upon than the last. The gameplay went from "quickswapping power trip" to "use all of your utilities and make every decision count." It's hellish chess.

eternal arena forum unicorn

The bosses could've been more challenging, too."Ĥ years later, we got that with Doom Eternal. It'd be nice to see a wider variety of environments, and a more challenging difficulty curve. But the difficulty curve stopped halfway through. When I completed it, I thought to myself, "This was really cool. The final cutscene of BFG'ing the Spider Mastermind's brains. Doom 2016 pulled me back into the genre where no other game could've. I'd never played a Doom game, but I had played FPS games for over 15 years. When the trailer for Doom 2016 released, I was taken aback.















Eternal arena forum unicorn